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The first soccer game was so viable that Nintendo published it under their own label in the United States and even included as a pack-in for the NES at one point. The Famicom version of Dodge Ball was so popular (and so easy to make) that multiple spin-offs were created of varying quality.
#DOUBLE DRAGON 2 NES NORMAL DIFFICULTY SERIES#
In reality, this series was huge on the other side of the Pacific Ocean. In the United States, it’s mostly remembered for three games: River City Ransom, Super Dodge Ball, and Nintendo World Cup. Meanwhile, Kunio-kun was once a huge deal. It’s not a franchise that causes universal elation with each new release. Modern takes on the series tend to get, at best, “meh, it wasn’t horrible” type of reviews.
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Meanwhile, Double Dragon is still one of those “oh yea, I remember that” NES franchises that hasn’t had the strongest staying power. Without this set, they’d been lost to history completely. Warriors of Fate and Armored Warriors were barely remembered at all by virtue of not getting 16-bit home releases, while Battle Circuit never came out in the United States at home or in arcades. The King of Dragons and Knights of the Round were, at best, third-string arcade beat ’em ups turned weekend rentals on the Super NES. That was par for the course with the rest of the set. Mind you, a lot of my fans weren’t even aware a Captain Commando game existed. A baby in a mech suit is a playable character. A game which feels like it’s trying way too hard to be wacky. That was cleared up when he finally got his own beat ’em up game. I guess some people were confused as to whether Captain Commando was, in fact, the star of Bionic Commando. If you bought early-generation NES games, you’d recognize it as a pseudo-mascot of the company that promoted the Capcom brand in instruction manuals. Final Fight v Streets of Rage is a debate in the same way a hammer debates with a nail.Īnd, speaking of generic, Captain Commando was, for whatever reason, a character Capcom was banking a lot on. Also, not to ignite the Super Nintendo v Genesis war, but Streets of Rage was clearly the best 16-bit beat ’em up franchise. The anger by all those offended by my boredom of such a nothing game was kind of insane. generic.įinal Fight is one of the least deserving games to be considered iconic I’ve ever played. I suspect that if Final Fight hadn’t been released within that relatively quiet first 18 months of the Super NES lifespan, it’d been almost entirely forgotten to history. It’s not even a two player game and enemies are limited to three on-screen, roughly 1/3 the maximum the arcade version that’s included in Capcom Beat ‘Em Up Bundle can handle. Bizarre, since that version is so stripped down that it’s barely a shadow of the arcade original. It’s more on the heels of that version than the arcade version included here that Final Fight’s legacy is built. After being a moderate hit in arcades, it was a flagship third-party launch-window release for the Super NES. Once upon a time, Final Fight was actually considered a pretty big deal. Or, in the case of Double Dragon & Kunio-kun, brawlers with sports games featuring punching and kicking added. Well, it turns out there are options if you want to get as much brawler for your buck as possible. Of course, most of the more famous brawlers of the 90s are tied to licensed properties, so a Ninja Turtles set is out of the question (“or is it?” she said with a coy smirk). But, despite my hesitance, sometimes I do want to just mindlessly beat up generic enemies. I’ve probably gotten more hatred and blowback for my review of the Simpsons Arcade Game than any other classic review. Of course, those strive to be a little bit more than just holding right and mashing an attack button. I’ve never been the biggest fan of brawlers as a genre. A pair of slam dunks for the award, really. Both collection earn the IGC Retro Seal of Approval.